The new dynamic physics system in WWE SmackDown vs. Raw 2011 will transform gameplay into a highly realistic experience that creates the most memorable moments ever witnessed in a WWE videogame. All of your matches and object interactions will look and feel unique, dynamic and unpredictable to capture the full essence and authenticity of WWE. In addition, the dynamic physics system will generate different match outcomes each time you play.
This year in SVR 2011, every chair shot you take, every table you crash through, and every ladder you leap from will be more like a real physical object than ever before. That's thanks to a new physics system that looks to affect objects in all match types across the game but will have the most powerful impact in the TLC (Tables, Ladders, and Chairs) matches. If you've ever seen one, you know it's one of the most exciting match types the WWE has to offer, where both Superstars in the ring have an arsenal of--you guessed it--tables, ladders, and steel chairs at their disposal. How the wrestlers use those objects is up to them--from the direct approach of bashing one another with whatever is at hand, to more complex architectural violence, such as leaning one ladder against another for use as a launching ramp, or stacking tables on top of one another…for no other reason than it looks cool when a body crashes through it.
If you've seen it happen in a TLC match in WWE programming, chances are you'll be able to replicate it, or something very close to it, in SVR 2011. Let's talk tables first. In previous games, sending a body flying through a table was typically an all-or-nothing affair: you either hit the table and it collapsed, or you grazed it and nothing happened at all. In SVR 2011, where you hit the table will matter, and tables will break in different ways--one side might collapse after a leg folds in, for example, or you can break a table completely and it will shatter into pieces (with those fragments remaining as real objects in the ring for a limited time before disappearing).
Ladders, too, will bend and break depending on where they are impacted. As with any object in TLC matches, you pick up a ladder by pressing the A button (on the Xbox 360 controller), and you can then move it around the ring to line it up as you see fit. This is especially important when using ladders and tables for more complex stunts--such as leaning a ladder against another ladder. During our demo, we watched as Randy Orton (fighting against the Undertaker) leaned one ladder against another and then used it as a ramp, which he ran up before leaping out of the ring altogether and landing on top of Taker. You'll also be able to lean ladders against the ring apron, in the corners, and so on. Finally, chairs are still effective for a quick attitude adjustment on your opponent, and, new for this year, you'll be able to do things like toss a chair at an opponent for some added long-distance damage.
Producers said you'll be able to have as many as six tables in a match. As mentioned previously, destroyed objects will eventually disappear, in order to preserve memory, but while fragments exist in the ring, they are considered solid objects and will move around if they are jostled by wrestlers. From a control standpoint, the developers at THQ and Yuke's are aiming to give you more control over how you position your opponent in the ring to take advantage of all this destruction. For example, when you pick up an opponent and are preparing to slam him into a ladder or table, you'll be able to move your controller Superstar in any direction before finishing off the move.
All objects in SVR 2011 will benefit from this new physics implementation in the game, from sledgehammers to kendo sticks.