WWE 2K16’s core wrestling gameplay is smoother and more responsive than ever, with thousands of new animations, enhancements in Chain Wrestling, new pin and submission systems, improved AI, dynamic entrances, new working holds and a revised reversals system to deliver the most fun and authentic WWE experience to date.
Gameplay Improvements: WWE 2K16 will build upon last year’s foundation, including key enhancements and innovations based on critical and consumer feedback, to deliver the strongest WWE gameplay experience to date:
- Improved Controls: The controls and move library were overhauled to cleanly separate strikes from grapples. This change provides players with more control over the exact type of attacks they want to initiate in every situation. WWE 2K16 also includes new attack positions, such as seated, to increase options for how players attack while experiencing greatly improved attacks outside the ring near barricades. Opponents will now react more accurately to their environment.
- New Reversal System: The reversal system has been reworked to improve the overall flow of the match and also create a new level of strategy during the matches. Each Superstar has a limited number of reversals he or she can perform that recharge over time, meaning players might not want to simply try and reverse every attack. In addition, WWE 2K16 introduces Major and Minor reversals for select moves. Minor reversals are easier to perform and only require a single reversal stock. Major reversals are more challenging to perform; however, they yield a much greater reward than damage. Successful Major Reversals weaken the opponent in various ways and provide a new way to swing the momentum of the match in one’s favor.
- New Pin System: The new pin system starts with an entirely new pin mini-game and offers a variety of new pin variations and reactions. If the opponent kicks out, a Superstar may react to the near pin fall and gesture to the referee in frustration. In addition, WWE 2K16 introduces dirty pins and rope breaks. Dirty pins allow players to use the ropes to their advantage to try and pin their opponents. There is a chance the referee may see this and call off the pin attempt. Rope Breaks are another way to get out of pin attempt but rely on the referee seeing the player grab the ropes. In line with WWE live events and programming, there is no guarantee what the referee is going to see during a match.
- Chain Wrestling: New positions and attributes allow players to distinguish Superstars from one other. There can also be ties during a lockup; during the tie, there can be a clean break from the tie-up or a cheap shot from either the player or the opponent.
- Working Holds: Working holds are new for WWE 2K16 and provide players with a way to regain stamina while depleting their opponents’ stamina. Just like on WWE programming, Working Holds provide a way to collect one’s self in the middle or late part of a match and prepare for the next plan of attack.
- Improved AI: WWE 2K16 sees big improvements to the AI for Superstars, referees and managers. For example, managers can now engage during matches by either trying to distract the referee or get his attention to help out in the match. In addition, significant changes are included for match-specific AI, including Tag Team matches.
- More Match Types: Many match types have been re-added for WWE 2K16, including Ladder, handicap and tornado tag matches.
- Dynamic Entrances: With the improved presentation flow for matches, players are now able to take control of their Superstars during the entrances and have the option to attack their opponents before the match even starts. Why wait for the bell? In WWE 2K16, players can decide when they are ready for action.
- Additional Improvements: WWE 2K16 also includes an improved Submission system and a vast number of new moves to create an even more engaging gameplay experience.