Compared to WWE 2K15, three new abilities have been introduced, bringing the total number to 13. Also, now each superstar can have up to 8 abilities instead of 6.
Each ability has three different levels and each has a different impact on the gameplay. Some of these have an impact on stamina, some impact the kick-out gauge and others impact the amount of damage you can inflict on your opponent.
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Move Thief
Humiliate your opponent by stealing their own Finisher against them. Move Thief disrupts your opponents focus, causing them to lose stamina.- Level 1: Can be used 1 time per match.
- Level 2: Can be used 2 times per match, reduces more opponent's stamina.
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Level 3: Can be used 1 time per match, completely drains opponent's stamina.
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Ring Escape
Allows Superstars to escape to ringside when they are down near the ropes.- Level 1: This ability requires at least ¾ of a stamina bar.
- Level 2: Stamina costs reduced by 33%.
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Level 3: Stamina costs reduced by 66%.
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Pin Combo
Allows a Superstar to perform a pin immediately following certain grapple attacks. Reduces opponents kickout gauge by:- Level 1: 10%.
- Level 2: 20%.
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Level 3: 30%.
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Diving Pin Combo
Allows a Superstar to perform a pin immediately following certain diving attacks. Reduces opponents kickout gauge by:- Level 1: 10%.
- Level 2: 20%.
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Level 3: 30%.
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Teamwork
Damage inflicted by double team moves and Tag Team finishers is increased by:- Level 1: 12%.
- Level 2: 17%.
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Level 3: 26%.
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Fan Favorite
Increases the time window to complete a Superstar's Comeback Moment:- Level 1: 13 seconds.
- Level 2: 16 seconds.
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Level 3: 21 seconds.
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Mouthpiece
The Superstar will benefit of a Stamina increase when a Manager distracts the referee:- Level 1: Small stamina boost
- Level 2: Lvl 1 stamina boost + 50% (can be used 2 times before manager gets ejected)
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Level 3: Lvl 2 stamina boost + 50% (can be used 2 times before manager gets ejected)
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Technician
Lowers Stamina cost for reversals by:- Level 1: 10%
- Level 2: 30%
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Level 3: 50%
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Ruthless Aggression
While fighting at ringside, damage from grapple and environmental attacks are increased by:- Level 1: 7%.
- Level 2: 11%.
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Level 3: 18%.
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Immovable Object
Can only be used by Heavyweight and Super Heavyweight Superstars. Decreases the chance that a Superstar will fall to his knees when hit by a strong or running strike by:- Level 1: 40%.
- Level 2: 55%.
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Level 3: 65%.
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Resiliency (NEW)
Can kick out immediately from pinfall mini-game. This can be triggered once per match.- Level 1: Requires a Finisher. Can be triggered once in a match.
- Level 2: Requires a Finisher. Can be triggered twice in a match.
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Level 3: Doesn't require a Finisher. Can be triggered once in a match.
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Dirty Pin (NEW)
Performed when your opponent is laying parallel to the ropes.- Level 1: Decreases your opponent's kick out gauge by 26%. Probability that ref sees the dirty pin is 24%. Can be used once per match.
- Level 2: Decreases your opponent's kick out gauge by 44%. Probability that ref sees the dirty pin is 34%. Can be used once per match.
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Level 3: Decreases your opponent's kick out gauge by 60%. Probability that ref sees the dirty pin is 50%. Requires a Finisher. Can be used twice per match.
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Rope Break (NEW)
Decreases the probability of the referee seeing the Rope Break of the opponent during the first pin count by:- Level 1: 60%
- Level 2: 50%
- Level 3: 40%