First-ever comprehensive career mode in WWE video game history takes players on the journey from prospective WWE Superstar to WWE World Heavyweight Champion
2K today announced additional details for MyCareer in WWE® 2K15, the forthcoming release in the flagship WWE video game franchise. Making its debut as the first comprehensive, career-driven mode in WWE games history, MyCareer will take players through the life of a prospective WWE Superstar, allowing them to experience the journey of being a rookie and working toward the ultimate goal of winning the WWE World Heavyweight Championship.
Players will begin MyCareer by taking characters they create in WWE 2K15s Creation Suite to the WWE Performance Center in Orlando, Florida. While there, they will be trained by former WWE Superstar and WWE Performance Center head coach Bill DeMott, as they navigate a series of objectives. Successful completion of the objectives will lead players to compete at NXT, WWEs developmental system for rising young talent, where they will continue with matches and new objectives. At NXT, they will encounter a roster of new and future WWE Superstars, including Rusev, Bo Dallas, Adrian Neville, Sami Zayn and Corey Graves, all of whom will also be available as playable characters.
After mastering their skills in NXT, players will move up to WWEs main roster, where General Manager Vickie Guerrero will set matches and keep her Superstars focused through ultimatums designed to gain bonus rewards. Players will develop alliances and rivalries while competing to win spots on WWE pay-per-view events and flagship shows like Monday Night Raw® and SmackDown®. They will also compete for the United States Championship and Intercontinental Championship. Successful players will make their way to SummerSlam® and WrestleMania®, where the WWE World Heavyweight Championship will be on the line as the top MyCareer prize.
Decisions made throughout the WWE developmental process, including alliances, rivalries and social media interactions, will impact player personality traits and crowd reactions. As players progress throughout the mode, they will also have opportunities in-game to upgrade their attributes, acquire new abilities, skills and moves, earn new clothing and unlock managers. These decisions, along with a players win/loss record, will lead to multiple branching storylines, surprises, twists and turns that offer significant replay value to explore different career paths.
MyCareer is a mode beloved by our NBA 2K fans and is a perfect fit for WWE 2K15, said Greg Thomas, President at Visual Concepts. We are eager to deliver a comprehensive career mode experience for the first time and consider its inclusion a critical step forward for the franchise.
Developed collaboratively by Yukes and Visual Concepts, a 2K studio, WWE 2K15 is rated PEGI 16. WWE 2K15 is scheduled for release on the PlayStation®3 computer entertainment system and Xbox 360 games and entertainment system from Microsoft on October 28, 2014 in North America and October 31, 2014 internationally. In addition, releases for the PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft, are currently scheduled for release on November 18, 2014 in North America and November 21, 2014 internationally. Fans who pre-order WWE 2K15 at any participating retailer will receive two playable Sting characters at no extra cost on launch day.